


While none of this is difficult, it’s still interesting, the core idea proving intriguing enough to keep the player nodding in satisfaction.Īlong the way, Monroe can find and hit balloons hidden sneakily in the world. As they grow, the vines creep up walls to create tactile surfaces upon which Monroe can climb. More importantly, water interacts with green vines, which twist and grow when hit. By this point, the king has graciously agreed to allow shadows in his kingdom, giving the world a bit more definition, so the fire button is used to hit switches to open doors or rotate bridges in a level more about navigation and straightforward environmental puzzles. The now-famous monochromatic scenario only really represents the first chapter, with the remaining three opening up to new ideas that remain thematically unified while providing vastly different experiences.Ĭhapter two uses water instead of paint. This, however, couldn’t possibly support a full game. Using the paint, the opening chapter has Monroe find his way around a rather beautifully designed environment, the stark contrast of black on white providing a visually unique world that one can’t help but be impressed by.
